I won't pretend it all went smoothly. I followed the tutorial on e-Frontier's website, but there were many situations in which I had to figure out the various command options of the interface. The functions to use were not always obvious, or different from described.
The open jacket slipped off the figure, because I had not yet figured out how to navigate the various viewports of Shade; therefore, I had not at that stage Degenerated Vertices To Points. Never Mind the technicalities ! You just want to see my 3D men half-naked and sexy, that right ?!
I also have not been able to come up with the solution to the shirt mesh cutting into the figure. I specified in Poser 6's Cloth Simulation that it must collide against those parts of the body, but somehow, in the final pose, it doesn't work that way. Argh ! I tried so many combinations of material and settings. No solution yet.
And as for the rendering, I used one level below Final Quality of Poser 6's Firefly rendering engine, and I specified that back-facing polygons be removed. Still get those idiotic patterns on the mesh. I went inside Materials Room and tried selecting Normals Forward then rendered. NO USE DOING THAT - still get the stupid patterns.
OK, here is James modelling the Dynamic Cloth shirt prop which I created for him. Click on thumbnails to see larger verisons, and USE YOUR WEB BROWSER BACK KEY TO RETURN HERE.
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Hey, this is a screen shot of my workspace inside Shade 7 LE.
UPDATE:
Thanks to helpful people over at Renderosity Shade and Poser Forums, I did the following:
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And the Open jacket works nicely except for the black rendered surface - to fix it by selecting Normals Forward in materials Room of Poser 6 prior to rendering:
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But the Baggy V-neck shirt is still giving bad surface effects upon rendering:
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Therefore to tweak the export from Shade as OBJ and then to tweak inside of Poser 6, as follows:
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Ah ! The mesh looks better already now:
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Sexy version without Constrained Groups assigned inside Cloth Room, but Koji's tit shows through, so maybe good for some type of renders, but for general audience renders, see later:
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Used Constrained Groups to prevent shirt from slipping off his shoulder:
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And there you have it - an almost perfect Dynamic Cloth Shirt made by ME.
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